This lecture is an introduction to virtual reality and gamification. These burgeoning areas of research and application are likely to play an increasingly important role in digital public history in the future.
I. Connect (15 min)
II. Explore: Games and Historical Work (1 hr 15 min)
III. Break (15 min)
IV. Lab: Final Projects (1 hr 45 min)
V: Looking Ahead to Next Week (5 min)
- Oral history interviews: Upload your recordings, images, and related documents to google drive. These should be bundled as .zip files with the relevant xml document that conforms to the PBCore schema (in GitHub).
- Dawn Spring, “Gaming history: computer and video games as historical scholarship,” Rethinking History: The Journal of Theory and Practice 19:2 (2015): 207-221, DOI: 10.1080/13642529.2014.973714